Author:LSPDAO.DaPangDun LSPDAO.zhihong LSPDAO.0xbi
We first became interested in Nation3 because of its official Twitter airdrop campaign:
Each user who left an ENS address and forwarded it received an airdrop of Nation tokens, which reached over 6,000U/each, roughly 2,000+ addresses, which is a big airdrop, which brought it initial traffic and to a certain extent set off a wave of ENS address registrations.
Out of curiosity about its grand narrative, we started to pay attention to the Nation3 project to see exactly what it was going to do? How is it going to do it?
The goal of the Nation3 project is to create a nation on the cloud, specifically.
According to the profile, the main founding members of Nation3 include:
Luis Cuende: Nation3 core contributor, co-founded Aragon in 2016 and a core contributor to Aragon, co-founded the blockchain data authentication project Stampery in 2014 before founding Aragon, and later the Stampery team built the decentralized prophecy machine network Witnet.
Carlos Juarez: Core contributor to Nation3, senior software engineer at Gemini, and former co-founder of decentralized prediction platform Guesser, which was acquired by Gemini in August 2021.
Uxio Piñeiro: Nation3 core contributor, smart contract developer.
Anastasiya Belyaeva: Nation3 core contributor, co-founder and partner of Fabric Ventures from October 2017 to August 2020, and head of growth at PieDAO. Previously, The Block said in mid-April that Fabric Ventures was about to complete fundraising for its two funds, which now total $245 million.
The relevant economic models can be viewed through the official website, here we only do the overall summary and some data analysis:.
Nation3's tokens are $Nation
Pools currently open with Nation-ETH.
Through the analysis of the DUNE , we get the following diagrams:
It can be seen that.
A veNATION (non-transferable) can be obtained by locking up a Nation, which is a way to reduce the amount of Nation in circulation on the market.
An interesting point is that the amount of $veNATION obtained for each pledged $Nation corresponds to the duration of the lockup and decreases over time.
The $veNATION balance is calculated according to the following model.
This way of operating is designed to break the participation barrier for people with a small amount of available capital: locking a position with 1 Nation for 4 years gets the same amount of veNATION as locking a position with 4 Nation for 1 year.
In order to encourage people to come to the lock-in, so the veNATION is empowered, including but not limited to:
Moving on to the analysis of the DUNE.
veNATION is basically the coins of the founders or co-founders, accounting for more than 94%. This point shows that:
NFT Passport holders are Nation3 citizens. They are the core users of Nation3 services and the ones who drive the progress of Nation3.
Nation3 citizens are the ones who make recommendations, conduct research, implement initiatives, organize themselves into working groups, and accomplish all the other things needed to successfully launch a cloud nation. They devote their time and expertise to the project while leveraging Nation3 DAO funding.
The NFT passport is non-transferable and will be burned when the veNATION balance runs low.
The current VOTE results in 420 founding passports, and it is up to the DAO to decide if, how many and when to issue more passports in the future.
Passport entitlements include:
All citizens are veNATION holders, but not all veNATION holders are citizens. This creates economic consistency while maintaining the checks and balances created by the participation of both groups in governance - essentially a bicameral system.
One of the very controversial points of Nation3 is that:
It does not have a specific Roadmap, only a general direction.
This approach has both advantages and disadvantages.
Advantage: For the market participant, he doesn't know what he should do, and it also reduces the participant's evaluation of the future realizability of the project.
Disadvantage: A high degree of openness and the opportunity for greater depth of involvement and achievement for participants with ideas.
Because there is no specific route, the construction of Nation3 is entirely up to the members of the community (of course, the general direction will be guided by the core contributors), which may also be one of its claimed characteristics: cloud nations are built by cloud nationals, and this nation-building process should be decided by the nationals.
We have kept track of the project development process, and some of the recent initiatives are mainly:
The main functions that have been implemented are
In order to better develop the Nation3 project, the project has adopted a guild model, where each guild is responsible for planning, rewarding and validating the development of the corresponding direction. This ensures synergy in all directions of the project, while retaining the greatest degree of freedom for each.
The current number of unions has grown from 6 to 8, as follows:
Developers guild
Focuses on Nation3 interfaces and products such as Passports, veNATION locks, etc.
Research guild
Focused on discovering and sourcing projects, tools, and services that fit into the Cloud Nation ecosystem.
Events guild
Build a list of web3 big events.
brand-design guild: Brand Design Guild
Focuses on communicating the Nation3 brand through merchandise, documentaries, films, stories, and more.
Growth guild
Focuses on initiatives to expand the citizen base and attract talent to Nation3. This includes partnerships with other communities, events, AMAs, growth campaigns, etc.
Meta guild
Members can discuss the creation and coordination of new guilds, coordinate joint activities between multiple guilds, discuss any inefficiencies in the guild structure, and suggest changes.
Reward guild
Coordinates the weekly $Nation rewards spending.
Each guild has its own.
The community's work coordination takes the form of a devework, with the main processes being.
Suggest - Review and approve - Create Task - Accept Task - Submit Task - Review Task - Task Complete - Reward issued
For each task, a sub-section is opened, and the relevant members of the task are discussed in the sub-section individually.
The benefits of this model are:
For details refer to:
We focused our investigation on CityDAO (Nation3 and CityDAO just recently had an AMA) and compared the two to some extent as follows.
Overall: Nation3 has taken a different path, more inclined to the construction of a digital nation, with a less strong desire for entities.
At the same time, because of the relatively short time of its creation, the corresponding mechanism, maturity, funding surface and number of members are all lagging behind CityDAO, and it is important to observe its later sustainable development.
There are a few things that really appeal to me about Nation3:
Of course, there are obvious risk points in the project itself:
I prefer to treat this project as a "social experiment" rather than a speculative target. The project will either die worthless, or if it grows I think it will give birth to a group of very high quality community members (and by high quality I mean their wealth).
The concept and innovation of the project itself is very interesting and narrative space, but this kind of project handed over to the community development is very much in need of community execution and efficiency, but most of them tend to lose execution due to lack of incentive and systematic organization, but Nation3 has an independent community business model, which is still praiseworthy.
In addition Nation3 has actually gone through a period of golden CX, from the perspective of the data on the chain locking veNATION addresses are also mostly teams, representing not many members who became actually involved in the construction of Nation3 during the heat of the moment, but more speculators who are fanatical. And the nature of Nation3 most need is the cohesion and execution of the community, so I think Nation3 unless it can be built or organized to cause a wave of innovation, or the final probability will become a Web3 Nation martyr, because the current talk about Web3 Nation is indeed a bit early.
But my own philosophy makes me have expectations for Web3 countries, so emotionally I actually hope Nation3 can succeed in becoming a milestone event for Web3, but logically and rationally I think Nation3 still needs a long way to go.
As far as the project is concerned, I think the most practical problem is how to survive the bear market. No one can generate electricity with love for a long time, and the development of the project (whether it is R&D or marketing) needs money to support.
Here we have an interesting discussion: how to build a nation? What aspects do we need to focus on to build a framework for the huge concept of a nation?
By looking at the definition of Nation on Wikipedia.
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Thinking according to the combination of this concept and the characteristics of the state on the cloud, we can analyze that:
So we should focus on: [human needs] [governance model] [social system]
Let's start with the governance model. Crypto currently has a relatively complete governance system, the core of which is [voting], for example, most DAO projects use Snapshot to make resolutions on major proposals. Here are a few issues that we think need attention:
How to ensure the fairness of voting rights as much as possible, i.e., according to what to decide the amount of voting rights.
How to speed up the efficiency while ensuring the operation of the mechanism, i.e., reduce the cost loss due to governance.
How to ensure accurate interpretation of proposals, i.e., to show citizens what the proposals are about in a comprehensive and transparent manner.
In the secular world, the social system contains mainly political, economic, cultural, and military aspects, which we will discuss one by one.
In the real world there is already a huge tear in societies due to political correctness, and this tear has a lot of bad effects on the people and their minds.
In the Cloud Nation, the concept of politics is theoretically non-existent and should be avoided as much as possible.
That is, the market system, the most important of which is the monetary system.
Cultural identity is easily underestimated in nation building, and in fact it can be a tremendous force, the most important of which is propaganda and education.
Countries on the cloud do not need violent institutions in theory, but because it is a code-based world, it is very necessary to establish defense institutions.
The reason for putting [human needs] at the end is that the above [governance model] [social system] partially contains the content of human needs (corresponding to "human needs for political participation," "human needs for object interaction," etc.) "human need for education", etc.)
Here are a few points that we think are significant:
People are herd animals and have a natural need for communication. So there is a need to:
The human quest for health is constant, so is it possible to.
After all, human flesh needs to live in the real world, so it is inevitable to set up interfaces with the real world, which is what cloud nations are trying to do to move from the cloud to the land. These interfaces can be: